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The low level cap of Guild Wars
The low level cap of Guild Wars (20) has been replaced with one at 80 which the developers state strikes the correct balance between allowing for character development and avoiding forcing players into the grind-based gameplay that too often accompanies a high level cap, the elimination of which was a … Read More »
The game is set 250 years after its predecessor
In addition to the small-scale, tactical combat described above, the game features “World versus World”, large scale combat taking place in a persistent world independent of the main world. Players are able to drop in and out “on the fly” and possess the ability to construct siege weapons, with rewards … Read More »
Making it necessary for every party
Ss the developers felt that making it necessary for every party to have a healer was restrictive. The race and profession of the player determines the skills they can access. However, unlike Guild Wars, skill slots have predefined roles: the first five are determined by player’s weapon and profession, the … Read More »