Jane Wolkst

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  • in reply to: Tactical combat #187
    Jane Wolkst
    Participant

    Summary

    • World versus World
    • player to practice
    • ingredients to discover
    • rewards commensurate
    in reply to: Tactical combat #186
    Jane Wolkst
    Participant

    In each campaign the player is involved in a linear story with which they interact by performing a series of primary quests and replayable missions. Quests are given to a player by NPCs via text dialog. As quests and missions are completed, new areas, new quests, and new missions are unlocked for the player’s character to access. Missions allow the player character to participate in the major events of the storyline, such as significant battles against the main antagonist. Both quests and missions can feature in-game

    in reply to: Achievements and honors #185
    Jane Wolkst
    Participant

    disbanded Destiny’s Edge, a multi-racial adventuring guild whose members’ struggles and eventual reunion serve as a microcosmic metaphor for the larger-scale unification of the playable races, whose combined strength is needed to effectively combat Zhaitan, the undead Elder Dragon.

    the sixth is for healing, the seventh through ninth will be skills with no defined roles that are unlocked as the game progresses, and the tenth slot will be for an “elite” skill, which is also initially locked. In a departure from the high number of skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity

    in reply to: Achievements and honors #183
    Jane Wolkst
    Participant

    A profession is a type of class commonly found in most RPGs and is central to the gameplay in Guild Wars. Each profession has an array of attributes and skills that help narrow a class’s proficiency in order to perform a customized role that is determined by the player. The Warrior profession, for example, has access to the primary Strength attribute that increases their armor penetration with martial weapons, and is able to wear heavy armor providing the highest protection against physical damage of all professions. Elementalists, on the other hand, wear less protective armor, but can use their primary Energy Storage attribute to give them a much greater pool of energy than other professions.

    Guild Wars also introduces the ability to choose a secondary profession, expanding the selection of attributes and skills. A character does not, however, have access to the primary attribute of its secondary profession. Many, but not all, skills become more powerful with more points in a class’s primary attribute. A Warrior/Elementalist, therefore, is a warrior who may use spells in combat, although the Elementalist spells used will generally not have as much power as those of a primary Elementalist. This is increased by the fact that runes, which among other things increase attribute levels, can only increase the attribute levels associated with a player’s primary profession.

    in reply to: Flame and Frost #181
    Jane Wolkst
    Participant

    Guild Wars 2 offers eight crafting disciplines, allowing the player to practice two at a time, with a fee for switching. While there are basic recipes to follow, the player can experiment with different combinations of ingredients to discover new recipes.[20] As the game is set 250 years after its predecessor, players are unable to carry over their characters. However, the achievements and honors accumulated by all the characters on players’ Guild Wars accounts. experiment with different combinations of ingredients to discover new recipes.[20] As the game is set 250 years after its predecessor, players are unable to carry over their characters. However, the achievements and honors accumulated by all the characters on players’ Guild Wars accounts.

    in reply to: The player is tasked with reuniting the members #179
    Jane Wolkst
    Participant

    seventh through ninth
    Destiny’s Edge, a multi-racial adventuring guild whose members’ struggles and eventual reunion serve as a microcosmic metaphor for the larger-scale unification of the playable races, whose combined strength is needed to effectively combat Zhaitan, the undead Elder Dragon.

    the sixth is for healing, the seventh through ninth will be skills with no defined roles that are unlocked as the game progresses, and the tenth slot will be for an “elite” skill,

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