Time listed Guild Wars 2 as the top video game of 2012.
Editor Matt Peckham noted that “Guild Wars 2 is one of those rare games that unexpectedly knocks your life off-kilter, like a meteoroid banging into a satellite”, adding on that “Guild Wars 2 [has] the feel of a living world, and the sort of compulsive anywhere-you-go playability other MMOs only dream of e listed Guild Wars 2 as the top video game of 2012. Editor Matt Peckham noted that “Guild Wars 2 is one of those rare games that unexpectedly knocks your life off-kilter, like a meteoroid banging into a satellite”, adding on that “Guild Wars 2 [has] the feel of a living world, and the sort of compulsive anywhere-you-go playability other MMOs only dream of
In each campaign the player is involved in a linear story with which they interact by performing a series of primary quests and replayable missions. Quests are given to a player by NPCs via text dialog. As quests and missions are completed, new areas, new quests, and new missions are unlocked for the player’s character to access. Missions allow the player character to participate in the major events of the storyline, such as significant battles against the main antagonist. Both quests and missions can feature in-game cut scenes which advance the story and provide context to the actions which follow. Cut scenes are in the third-person, often featuring the party leader’s character and revealing elements of the game that the character would not normally be aware of, such as the actions of an antagonist. Players are given the option of skipping the cut scenes if all party members agree upon it.