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November 3, 2014 at 4:45 pm #171GWars2WPKeymaster
Destiny’s Edge
disbanded Destiny’s Edge, a multi-racial adventuring guild whose members’ struggles and eventual reunion serve as a microcosmic metaphor for the larger-scale unification of the playable races, whose combined strength is needed to effectively combat Zhaitan, the undead Elder Dragon.
the sixth is for healing, the seventh through ninth will be skills with no defined roles that are unlocked as the game progresses, and the tenth slot will be for an “elite” skill, which is also initially locked. In a departure from the high number of skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity
November 3, 2014 at 4:50 pm #173Liz GreeneParticipantIn addition to the small-scale, tactical combat described above, the game features “World versus World”, large scale combat taking place in a persistent world independent of the main world. Players are able to drop in and out “on the fly” and possess the ability to construct siege weapons, with rewards commensurate with their success. Guild Wars 2 offers eight crafting disciplines, allowing the player to practice two at a time, with a fee for switching. While there are basic recipes to follow, the player can experiment with different combinations of ingredients to discover new recipes.[20] As the game is set 250 years after its predecessor, players are unable to carry over their characters. However, the achievements and honors accumulated by all the characters on players’ Guild Wars accounts. Each achievement earns points which allow confer certain bonuses in Guild Wars 2. The accounts of both games must be linked in order to acquire these bonuses
November 3, 2014 at 5:08 pm #179Jane WolkstParticipantseventh through ninth
Destiny’s Edge, a multi-racial adventuring guild whose members’ struggles and eventual reunion serve as a microcosmic metaphor for the larger-scale unification of the playable races, whose combined strength is needed to effectively combat Zhaitan, the undead Elder Dragon.the sixth is for healing, the seventh through ninth will be skills with no defined roles that are unlocked as the game progresses, and the tenth slot will be for an “elite” skill,
November 3, 2014 at 5:11 pm #180GWars2WPKeymasterGuild Wars 2 offers eight crafting disciplines, allowing the player to practice two at a time, with a fee for switching. While there are basic recipes to follow, the player can experiment with different combinations of ingredients to discover new recipes.[20] As the game is set 250 years after its predecessor, players are unable to carry over their characters. However, the achievements and honors accumulated by all the characters on players’ Guild Wars accounts.
November 3, 2014 at 5:17 pm #184GWars2WPKeymasterThere are over a thousand skills in the game that can be acquired by the character over time, but players may only use and equip up to 8 of them at any one time. This introduces levels of strategy, in which one must have a careful selection of skills that work well with one another and with teammates in order to survive.
The core professions are Warrior, Monk, Elementalist, Ranger, Necromancer and Mesmer. The Assassin and Ritualist professions are exclusive to Guild Wars: Factions, which can be played along with the aforementioned core professions. The Paragon and Dervish professions are exclusive to Guild Wars: Nightfall, and can also be played with the core professions. Unlike the campaigns, Guild Wars: Eye of the North (the only expansion pack of the Guild Wars franchise) does not offer any new playable professions.
November 3, 2014 at 5:57 pm #198Ann SmartovskyParticipantProvide context to the actions which follow
Cut scenes are in the third-person, often featuring the party leader’s character and revealing elements of the game that the character would not normally be aware of, such as the actions of an antagonist. Players are given the option of skipping the cut scenes if all party members agree upon it.
There are different types of PvE in Guild Wars, and it is advisable
to prepare a build to meet the challenges of each type:
Cooperative Mission
Missions that move the game story. These form the backbone of the storyline in each campaign. Each requires a party of 4–8 players (and sometimes NPCs) to complete certain objectives. The party fails the mission if every member dies. -
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